Thursday, July 17, 2008

Newest map

6.54b!! Get it from getdota.com!!
Main additions: Changed many hero's visual effects
Shadow priest ultimate is no longer shallow grave but another version of weave.Shallow grave is now a basic skill.
Many bugs fixed
Invoker's skills cooldown is completely changed.
Phantom lancer's image is now a maximum of 5 instead of the previous 8.
Spirit lance now makes an image, obvious visual change.Doppelwalk invis time is now 8compared to the past when it was 12.
Flask of sapphire water is now changed to Healing salve with a different icon but the healing ability is still 400hp/10secs.
Sentinel/Scourge can now draw first blood with the bounty being shared with the members of Sentinel/Scourge.

The main change is obviously the visual effects of skills icon and all that.

Wednesday, July 16, 2008

Favourite zion username

My favourite zion username is Computer (Easy) so if you ever encounter a guy on zion with this user... say HI!!

Tuesday, July 8, 2008

Anti mage/ Magina/ am

Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode. Very hurting hero than with the right items only needs the Mana Break during late game.

Mana Break

Each attack burns mana based on spell level.
Level 1 - 16 mana per hit.
Level 2 - 32 mana per hit.
Level 3 - 48 mana per hit.
Level 4 - 64 mana per hit.
Orb effect.(Care this is orb effect so do not buy items such as M'jolnir for Anti Mage!!
Passive
(Definitely the first skill to max. This skill is combo-ed with Mana Void for super damage)

Blink

Short distance teleportation that allows one to move in and out of combat.Costs 60 mana.
Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.
Level 1: 60 mana, 12 sec cooldown.
Level 2: 60 mana, 9 sec cooldown.
Level 3: 60 mana, 7 sec cooldown.
Level 4: 60 mana, 5 sec cooldown.
(Probably the last skill to max but beware!! You will want at least level 1 on this skill so that you can escape/kill easily!)

Spell Shield

Magina channels a powerful warding magic, damping the negative effects of spells.
Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.
Passive
(The second skill to max would be this if you want to tank Int heroes.)

Mana Void

Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.
Cooldown: 120 seconds.
Level 1: 125 mana, 120 sec cooldown.
Level 2: 200 mana, 120 sec cooldown.
Level 3: 275 mana, 120 sec cooldown.
(One of the best damaging ultimates in the game as you can get up to 4k damage. Maximum damage I have done with this skill is 2.8k damage on Tormented Soul. This skill is combo-ed with Mana Break for best effects, you might want to ask someone with his necronomicon to burn away your opponents mana)

Item Build: 1)Power Treads(Strength) 2)Vanguard 3) Cranium Basher 4)Butterfly 5)Cranium Basher 6)Assault Cuirass

Soul keeper/ Terrorblade/ tb/ sk

Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolise his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield. Pretty despicable hero once he reaches lvl 6 i have to say.

Skills:

Soul Steal

Strangles the soul of a target enemy unit and extracts bits and pieces of it. Lasts 8 seconds. Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.
Cooldown: 12 seconds.
Level 1: 45 mana, 12 sec cooldown.
Level 2: 45 mana, 12 sec cooldown.
Level 3: 45 mana, 12 sec cooldown.
Level 4: 45 mana, 12 sec cooldown.
(This is a very important skill in the early game so I would recommend you to max this first for neutral creeps)

Conjure Image
Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.
Level 1 - Images deal 25% damage.
Level 2 - Images deal 35% damage.
Level 3 - Images deal 45% damage.
Level 4 - Images deal 55% damage.
Cooldown: 16 seconds.
Level 1: 70 mana, 16 sec cooldown.
Level 2: 85 mana, 16 sec cooldown.
Level 3: 100 mana, 16 sec cooldown.
Level 4: 115 mana, 16 sec cooldown.
(This is a good skill once you activate metamorphosis, you are able to make up to 3 images)

Metamorphosis

Transforms Terrorblade into a powerful Demon with a ranged attack.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 40 seconds, 50 bonus hit points.
Level 3 - Lasts 50 seconds, 100 bonus hit points.
Level 4 - Lasts 60 seconds, 150 bonus hit points.
Cooldown: 180/165/150/110
Level 1: 125 mana, 180 sec cooldown.
Level 2: 115 mana, 165 sec cooldown.
Level 3: 107 mana, 150 sec cooldown.
Level 4: 100 mana, 110 sec cooldown.
(This would be the second skill I would recommend you to max as it can be used as a killing skill as well as an escape skill thanks to the hp bonus)


Sunder

Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.
Level 1 - Range is 250, 33% hit point minimum.
Level 2 - Range is 250, 28% hit point minimum.
Level 3 - Range is 250, 23% hit point minimum.
Cooldown: 200/120/60 seconds.
Level 1: 200 mana, 200 sec cooldown.
Level 2: 100 mana, 120 sec cooldown.
Level 3: 0 mana, 60 sec cooldown.
(This skill is very simple to understand even though the game's description is hard to understand. This skill is simply used when you have very little hp while your opponent has a lot. You will then switch hp with your opponent with your opponent keeping up a percentage of its original hp. This is one of the best skills if you want to get rid of centaur warchief)

Item Build: 1) Power treads ( strength ) 2) Cranium Basher x1 (3) Eye of Skadi 4) Cranium Basher 5) Heart of tarrasque/Manta style 6) Assault Cuirass

Dwarven sniper/DS

Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he sytematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage. This hero specialises in long range shots and killng at a extremely far range, getting up to 2500 range. A good ksing hero if you are intrested in taking kills easily without much work.

Skills:

ScatterShot

Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 20-35 physical damage in a 200 area of effect.
Level 1 - 8 Pellets.
Level 2 - 12 Pellets.
Level 3 - 16 Pellets.
Level 4 - 20 Pellets.
Cooldown: 13 seconds.
Level 1: 120 mana, 13 sec cooldown.
Level 2: 120 mana, 13 sec cooldown.
Level 3: 120 mana, 13 sec cooldown.
Level 4: 120 mana, 13 sec cooldown.

(This is probably the last skill to pump)

Headshot

A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 30 damage, 25% chance.
Level 2 - 30 damage, 30% chance.
Level 3 - 40 damage, 35% chance.
Level 4 - 50 damage, 40% chance.
Passive
( This is probably either the first or second skill to max)

Take Aim
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level 1 - Adds 55 range.
Level 2 - Adds 110 range.
Level 3 - Adds 165 range.
Level 4 - Adds 220 range.
Passive
(This is also either the first or second skill the max)

Assassinate

Take time to draw a bead, and then deal a large amount of damage to the target at a huge range. Level 1 - Deals 355 damage at 1500 range.
Level 2 - Deals 505 damage at 2000 range.
Level 3 - Deals 655 damage at 2500 range.
Cooldown: 30/20/10 seconds.
Level 1: 175 mana, 30 sec cooldown.
Level 2: 275 mana, 20 sec cooldown.
Level 3: 375 mana, 10 sec cooldown.
(This is the skill which enables you to kill from a nice range up to 2500, even though it is powerful, you must have sight first before using this skill. Another major disadvantage is that it costs a lot of mana for an agility hero)

Item build: 1) Power treads 2) butterfly 3) Eye of skadi 4) Heart of tarrasque 5) Butterfly 6) Any item that you want except orb effects as this will disable your skadi (Linken's sphere recommended from me though)

Monday, July 7, 2008

Do not anyhow post

This blog is nothingbutdota SO PLEASE DO NOT POST ANY COMMENTS THAT IS NOT REGARDLESS TO DOTA!!

Techie mine hotspots

1) secret shops
2) Runes (haste, double damage, regeneration, invisibility, illusion)
3) Roshan
4) Loop of the rivers
5) Towers when there are a lot of creeps around it( this will help destroy the tower)

On the other spots you can decide yourself!

Sunday, July 6, 2008

Start game...

Well this post is dedicated to those people who just started dota... Rules in an online game :
DO NOT LEAVE!!!
DO NOT KS PEOPLE UNLESS NECESSARY!!!
DO NOT SCOLD BAD WORDS OR SPAM PEOPLE ARE NOOB!!!
DON'T KEEP SPAMMING ROLL!!!>.<
DON'T BLUFF THAT YOU ARE LAGGING WHEN YOU DIE!!!

Basic controls :
Mouse: 1) right click on minimap/terrain enables you to move 2)left click enables you to use the skill on opponent when you click on skill

Skills: 1) the colour on the the skill name is the hotkey for the skill 2) tells you all about the skills effects, power, area of effect and time to cast/cooldown

Keyboard: 1) enables you to type 2)hotkeys 3)enables you to talk to one another

Thats all for starting dota!!


(FOR HEROES TO USE... CHECK MY BLOG, THOSE ARE THE RECCOMENDED HEROES THAT ARE EASY AND STRONG TO USE!)

Razor/ Lightning revenant

Razor is lightning incarnate. It is a living being, capable only of unleashing it's tremendous electrical power to anything and everything nearby. The only indication of sentience from it is its ability to control its surges, which never seems to actually strike any it would call friend. Like its namesake, it cuts to the bone, with speed and accuracy, sometimes jumping from one thing to another. It's unnatural form gives it speed, and a thirst for blood. It is a force to be reckoned with, and only the strong dare face it. 1 special thing about lightning is that he HURTS so bad if he buys the right items...

Frenzy

Increases attack speed for 20 seconds, at the cost of taking additional damage.
Level 1 - 25% increase, 5% damage taken increase.
Level 2 - 50% increase, 10% damage taken increase.
Level 3 - 75% increase, 15% damage taken increase.
Level 4 - 100% increase, 20% damage taken increase.
Cooldown: 40 seconds.
Level 1: 80 mana, 40 sec cooldown.
Level 2: 90 mana, 40 sec cooldown.
Level 3: 110 mana, 40 sec cooldown.
Level 4: 130 mana, 40 sec cooldown.

Chain Lightning
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Level 1 - 75 damage, jumps 3 times.
Level 2 - 150 damage, jumps 5 times.
Level 3 - 225 damage, jumps 7 times.
Level 4 - 300 damage, jumps 9 times.
Cooldown: 11 seconds.
Level 1: 90 mana, 11 sec cooldown.
Level 2: 105 mana, 11 sec cooldown.
Level 3: 125 mana, 11 sec cooldown.
Level 4: 145 mana, 11 sec cooldown.

Unholy Fervor
Increases the movement speed and life regeneration rate of Razor.
Level 1 - 3% movement, 0.5 hp/sec regeneration bonus.
Level 2 - 5% movement, 1.0 hp/sec regeneration bonus.
Level 3 - 8% movement, 1.5 hp/sec regeneration bonus.
Level 4 - 10% movement, 2.0 hp/sec regeneration bonus.
Passive


Storm Seeker
Summons a storm that permanently follows Razor. Every few seconds, it strikes Razor's enemies with savage lightning bolts. (Warning: As part of the leveling on this ability, your hero will be stunned for 0.01 seconds. Don't level it as you are teleporting away.)
Level 1 - Deals 60 damage.
Level 2 - Deals 90 damage.
Level 3 - Deals 120 damage.
Passive

Well this hero is extremely strong and that is why i posted it... Basically... the ultimate skill just does not want you to teleport away when leveling. After dying, when you revive you will see a lightning bolt sorta thing on your head....

Tuesday, July 1, 2008

ZEUS

Once a deity of unfathomable might, Zeus reluctantly sacrificed his much relished immortality in exchange for the chance to crush the sinister armies of the unholy undead. As his soul crossed into the mortal plane, his omnipotent powers withered greatly, yet not nearly enough to quell this destructive Thunder God's resolve for justice. With sheer precision, he cleanses through the enemy ranks with an impressive mastery of electrical discharge, smiting the fool hardy with formidable bolts of lightning from the heavens above. Ever vigilant in his relentless assault, the Scourge cowers in fear of incurring the fearsome wrath of the Lord of Olympia. Well before I start on the skills, I have to say that Zeus is a very unpleasant sight to behold thanks to its skills.
Skills:

Arc Lightning

Hurls a bolt of arcing energy that laces through many nearby enemy units.
Level 1 - Arcs 5 times, deals 85 damage.
Level 2 - Arcs 7 times, deals 100 damage.
Level 3 - Arcs 9 times, deals 115 damage.
Level 4 - Arcs 15 times, deals 130 damage. Cooldown: 2 seconds.
Level 1: 65 mana, 2 sec cooldown.
Level 2: 72 mana, 2 sec cooldown.
Level 3: 79 mana, 2 sec cooldown.
Level 4: 86 mana, 2 sec cooldown.

Lightning Bolt

Summons a bolt of lightning from the heavens to strike a target enemy.
Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 275 damage.
Level 4 - Deals 350 damage.
Cooldown: 7 seconds.
Level 1: 75 mana, 7 sec cooldown.
Level 2: 95 mana, 7 sec cooldown.
Level 3: 115 mana, 7 sec cooldown.
Level 4: 135 mana, 7 sec cooldown.

Static Field

Whenever Zeus casts a spell, he shocks all nearby enemy heroes for a percentage of their current hit points as damage.Affects an area of effect of 800.
Level 1 - Shocks for 5% of current hit points.
Level 2 - Shocks for 7% of current hit points.
Level 3 - Shocks for 9% of current hit points.
Level 4 - Shocks for 11% of current hit points.
Passive

Thundergod's Wrath

Strikes down all enemy heroes with a bolt of lightning.
Level 1 - Deals 210 damage.
Level 2 - Deals 335 damage.
Level 3 - Deals 460 damage.
Cooldown: 120 seconds.
Level 1: 225 mana, 120 sec cooldown.
Level 2: 325 mana, 120 sec cooldown.
Level 3: 450 mana, 120 sec cooldown.

Well I can only say Zeus is simply fantastic with the skills that he has. Chances of Zeus owning = 80%. Most people would not really like to team with Zeus as their kills might easily be robbed away by its ultimate skill.

Item build: 1)arcane ring 2) bloodstone 3) agahnim scepter x2 5) eye of skadi 6) boots of travel

(note: all the items are not in order)(the previous ones are not in order too)

Axe/ Mogul Khan

In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.


Berserker's Call

Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs. 300 AoE.
Level 1 - 1.5 seconds, 5 bonus armor.
Level 2 - 2 seconds, 10 bonus armor.
Level 3 - 2.5 seconds, 15 bonus armor.
Level 4 - 3 seconds, 20 bonus armor.
Cooldown: 14 seconds.
Level 1: 80 mana, 14 sec cooldown.
Level 2: 90 mana, 14 sec cooldown.
Level 3: 100 mana, 14 sec cooldown.
Level 4: 110 mana, 14 sec cooldown.

Battle Hunger

Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.
Level 1 - 15 damage/second, lasts 10 seconds.
Level 2 - 15 damage/second, lasts 15 seconds.
Level 3 - 20 damage/second, lasts 20 seconds.
Level 4 - 25 damage/second, lasts 25 seconds.
Cooldown: 25/20/15/10 seconds.
Level 1: 75 mana, 25 sec cooldown.
Level 2: 85 mana, 20 sec cooldown.
Level 3: 95 mana, 15 sec cooldown.
Level 4: 105 mana, 10 sec cooldown.

Counter Helix(MAIN SKILL)

Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.
Level 1 - 17% chance to counter with 100 damage.
Level 2 - 17% chance to counter with 125 damage.
Level 3 - 17% chance to counter with 150 damage.
Level 4 - 17% chance to counter with 175 damage.
Passive

Culling Blade

Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.
Level 1 - Deals 150 damage, will kill if target is below 300.
Level 2 - Deals 250 damage, will kill if target is below 450.
Level 3 - Deals 300 damage, will kill if target is below 625.
Cooldown: 75/65/55 seconds.
Level 1: 120 mana, 75 sec cooldown.
Level 2: 160 mana, 65 sec cooldown.
Level 3: 200 mana, 55 sec cooldown.

Well axe is sorta the brother of juggernaut. Pretty bastard hero i gotta say. Packs a punch. Axe is a tanker, murderer, creep farmer, neutral farmer. I've seen a guy using Axe that is lvl 16 when my enemies are only lvl 8... Pretty unbelievable... When you are on zion or battlenet, the chances of you seeing "NBCCB THIS AXE IS FKING JIBAI!!! ALL GANG HIM PLS OR WE LOSE LE!!!" HAHA pretty pathetic... on Zion this will not often happen but on bnet it'll happen more often than you can ever expect.

Item build: 1) vanguard x2 (3) Heart of tarrasque (4) Assault cuirass (5) bloodstone (6) Eye of skadi

Unstoppable Juggernaut

Slicing through armor with the greatest of ease. Whirling, dancing like a devilish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut. This hero seems to be a brother with axe (which i will be posting later)


Blade Fury

Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.Lasts 5 seconds.
Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.
Cooldown: 30 seconds.
Level 1: 110 mana, 30 sec cooldown.
Level 2: 110 mana, 30 sec cooldown.
Level 3: 110 mana, 30 sec cooldown.
Level 4: 110 mana, 30 sec cooldown.

Healing Ward

Summons a Healing Ward that heals all nearby allied units' life.Lasts 25 seconds.
Level 1 - Heals 1% of hit points per second.
Level 2 - Heals 2% of hit points per second.
Level 3 - Heals 3% of hit points per second.
Level 4 - Heals 4% of hit points per second.
Cooldown: 75 seconds.
Level 1: 140 mana, 75 sec cooldown.
Level 2: 140 mana, 75 sec cooldown.
Level 3: 140 mana, 75 sec cooldown.
Level 4: 140 mana, 75 sec cooldown.

Blade Dance

Yurnero's cunning blade gives him a chance to deal double damage on each attack.
Level 1 - 10% chance.
Level 2 - 18% chance.
Level 3 - 26% chance.
Level 4 - 36% chance.
Passive (not orb effect so be wary)

Omnislash

Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing.
Level 1 - Attacks 3 times.
Level 2 - Attacks 5 times.
Level 3 - Attacks 8 times.
Cooldown: 130/120/110 seconds.
Level 1: 200 mana, 130 sec cooldown.
Level 2: 275 mana, 120 sec cooldown.
Level 3: 350 mana, 110 sec cooldown.


Well Juggernaut is well famous thanks to the fact that its extremely powerful with the right items. Omnislash is the most freaked up skill that everybody hates except the user. Same as luna moonfang, if you can isolate your opponents you are better off with this hero. Best combo i ever used was using Blade dance to make the opponent retreat and then Omnislash.


One item that is crucial for juggernaut is probably the battle fury.
This will be carried over by Vladmir offering for the lifesteal and damage aura.

goblin techies

Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.



Hero Abilities

Land Mines
Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may only have 15 mines placed at a time.
Level 1 - Deals 300 damage.
Level 2 - Deals 400 damage.
Level 3 - Deals 500 damage.
Level 4 - Deals 600 damage.
Cooldown: 25/20/15/12 seconds.
Level 1: 125 mana, 25 sec cooldown.
Level 2: 150 mana, 20 sec cooldown.Level 3: 175 mana, 15 sec cooldown.
Level 4: 205 mana, 12 sec cooldown.

Stasis Trap

Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
Level 1 - Stuns for 3 seconds.
Level 2 - Stuns for 4 seconds.
Level 3 - Stuns for 5 seconds.
Level 4 - Stuns for 6 seconds.
Cooldown: 20/16/13/10 seconds.
Level 1: 80 mana, 20 sec cooldown.
Level 2: 110 mana, 16 sec cooldown.
Level 3: 140 mana, 13 sec cooldown.
Level 4: 160 mana, 10 sec cooldown.

Suicide Squad, Attack!
Sacrifice yourself for the greater good. Deals massive area of effect damage.
Level 1 - Deals 650 damage.
Level 2 - Deals 850 damage.
Level 3 - Deals 1150 damage.
Level 4 - Deals 1550 damage. Cooldown: 75 seconds.
Level 1: 100 mana, 75 sec cooldown.
Level 2: 125 mana, 75 sec cooldown.
Level 3: 150 mana, 75 sec cooldown.
Level 4: 175 mana, 75 sec cooldown.

Remote Mines

Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. Lasts 8 minutes.
Level 1 - Deals 300 damage when activated.
Level 2 - Deals 450 damage when activated.
Level 3 - Deals 600 damage when activated.
Cooldown: 10 seconds.
Level 1: 200 mana, 10 sec cooldown.
Level 2: 240 mana, 10 sec cooldown.
Level 3: 300 mana, 10 sec cooldown.


Well basically for techies.... there are 2 ways of using this hero. one is mine bastard while the other is suicide bastard. to be a mine bastard, you will need a big sum of mana and to be sure that there are no wards nor gems. suicide bastard is for early games where u max your suicide first. you pratically jump in front of your opponent and boom yourself. I've gotten triple kills with this move as compared to the mines which has a high chance of your mines being destroyed by enemies.

Lich

Kel`Thuzad -
The Lich Range: 580
Move Speed: 280
Primary: INT
Str: 18 + 1.55 Agi: 15 + 2 Int: 18 + 3.25
Damage: 37 - 49 HP: 492 Mana: 234HP Regen: 0.79 Mana Regen: 0.73Attack Speed: 1.44 Armor: 1


Frost Nova (V) Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
Level 1 - 50 target damage and 75 nova damage.
Level 2 - 100 target damage and 100 nova damage.
Level 3 - 125 target damage and 125 nova damage.
Level 4 - 175 target damage and 150 nova damage. Mana Cost: 125/150/170/190
Cooldown: 9 Comment:
This is the Lich's basic damage spell (nuke), and in the game called DoTA it makes sense to level up nuke spells as quickly as possible.
By level 7 you can raise this to level 4, making it a very painful spell against your enemies and, used together with Dark Ritual, makes the Lich a powerhouse nuker and harasser.
To use this spell the Lich has to select a target, which will receive 325 spell damage (not yet factoring in magic resistance) while enemy units near the target will be damaged for 150 spell damage as well.
You as the Lich receive this nuking power at level 7. Note that the cooldown for Frost Nova is 9.25 seconds.
Frost Armor (F)
Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds.Lasts 40 seconds.
Level 1 - Adds 3 armor.Level 2 - Adds 6 armor.Level 3 - Adds 9 armor. Level 4 - Adds 12 armor.
Mana Cost: 50
Cooldown: 5

Dark Ritual (D)
Sacrifices a target friendly unit to convert its hit points into mana.
Level 1 - 15% of hit points to mana.
Level 2 - 30% of hit points to mana.
Level 3 - 45% of hit points to mana.
Level 4 - 60% of hit points to mana.
Mana Cost: 25
Cooldown: 55/50/45/40

Comment: The spell which makes the Lich fearsome as a nuker, it is used in conjunction with Frost Nova to repeatedly bombard the Sentinel with ice blasts. This spell requires you to sacrifice a friendly creep to regain mana based on its remaining hit points. Therefore it is best to select a full-HP Ghoul (scourge melee creep) and kill it preferably before it is doing battle so that you can regain as much mana as possible. We will discuss more aspects of this spell later on.

Chain Frost (C)
Releases a jumping breath of frost that can jump up to 7 times. Frost will bounce back and forth between units that are within 750 range.
Level 1 - Deals 280 damage per hit.
Level 2 - Deals 370 damage per hit.
Level 3 - Deals 460 damage per hit.
Level 4 - (with Aghanim Scepter) - Deals 580 damage per hit. Mana Cost: 200/ 325 / 500/ 500Cooldown: 145 / 115 / 60 / 60

This skill does not have level 4... the "level 4" is only auto added after you buy agahnim's scepter. Unbelievably strong and short cooldown, this skill has the ability for players to own multiple players quick when used together with frost nova.


item build: 1) agahnim scepter 2)mekansm 3) bloodstone 4) boots of travel 5) refresher orb 6) guinsoo scepter of mystic

Luna moonfang / Moon rider

Your primary attribute is agility so buy items and recipes containing this attribute.
Try this, start with Ring of Regen then Wraith Band and Boots of Speed then a mask of death followed by a helmet of iron will (this makes helmet of the dominator).
After this all should be pretty easy and you will want to consider buy a manta style if you do not want the lifesteal anymore (consisting of diffusal blade, vitality booster)(diffusal blade consists of :robe of the magi, blade of alacrity and the recipe itself) I will explain why u should buy this item.

Lucent beam- lvl 1: 75 damage
lvl 2: 150 damage
lvl 3 :225 damage
lvl 4 :300 damage

Moon glaive- lvl 1 : 2 targets hit
lvl 2 : 3 targets hit
lvl 3 : 4 targets hit
lvl 4: 5 targets hit
(this is the main reason why would i recommend you to buy manta style and helmet of dominator...)(with helmet of dominator your life would nearly be maxed forever with the lifesteal... you can also choose to destroy your lifesteal and switch to mana burn with manta style you can take out all your opponents mana which is pretty irritating...) (manta style also grants the ability to form 2 images which last 10 seconds. This will help to grab your opponents mana away.)

Lunar Blessing [Level 4] An aura that gives friendly nearby units a 27% bonus damage to their ranged attacks. This is also a passive spell/aura that needs leveling early.
This and Moon Glave will be your primary focus as the damage will multiply fast and you will farm better naturally.

Eclipse: This skill relies on lucent beam for damage. It is like a multiply of lucent beams in 4's 7's 9's if your lucent beam is maxed, the damage for each beam will be 300, adding up to a total of 1200 damage if 4 beams (the maximum amount of beams that can be hit on an enemy) this is extremely useful if you have the ability to isolate your opponents early.

I've seen a professional get 18/2 k/d on zion before... that is why this hero is extremely famous and easiest to master...

Priestess of the moon

THE name itself sounds odd enough... however no doubt.... the power of this hero... is unbelievable. this hero is more of an early gamer, however, if you buy the right items, u will be able to thrash out other heroes in the late game. This is an agility based heroes meaning more agility = more damage. (you might want to add some strength/agility items such as sange and yasha as it will help A LOT) (sadly the dota main web is down so no pics for this hero) (the descriptions will be quick but exact though)


First skill- Starfall- summons the power of the stars falling within an area around you. An enemy of yours has a 60% chance of getting hit again once if it is within 200 aoe of the cast area.
Level 1- 90 damage
Level 2- 150 damage
Level 3- 230 damage
Level 4- 300 damage

Second skill- Elune arrow- Shoots an arrow which will stun 1-5 seconds depending on how far u shot it. (this arrow must be aimed perfectly for a nice shot or you will either miss or hit creeps)
Level 1- 90 damage
Level 2- 150 damage
Level 3- 230 damage
Level 4- 300 damage

Third skill- Leap- Jumps a distance depending on the level of the skill. After the jump POTM will gain attack and move speed depending on the level of the skill for 10 seconds.(Super skill for running away and attacking an enemy fast)
Level 1- 350 distance
Level 2- 450 distance
Level 3- 550 distance
Level 4- 650 distance

Ultimate skill- Moonlight Shadow- Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 - Lasts 7 seconds. 2.5 second fade time.
Level 2 - Lasts 9 seconds. 2 second fade time.
Level 3 - Lasts 11 seconds. 1.5 second fade time.

The recommended start build is probably 4 ironwood branches and a ring of regeneration.( if you were in a 5v5 match with you choosing(not random)Priestess of the moon)Best build would be 1) Power treads 2) Sange and Yasha 3) assault cuirass 4) Heart of tarrasque 5) Butterfly x2

Combo attacks would be 1)Elune arrow from the forest 2) leap towards the enemy 3) starfall 4) chase and shoot

Thats all for potm!

welcome to this blog...

WELCOME!! THIS BLOG WILL TELL U ALL ABOUT DOTA AND TIPS FOR THE HEROES GIVEN!!