Tuesday, October 28, 2008

newest map

6.56 is out!! go and get it from www.getdota.com

Major Changelogs:

Tavern changed place(back to base)
Admiral proudmore is not as imba as in 6.55
Windrunner ^^^^^^^^^
Item changes...
Goblin shop now sells different items but most important change is Glove of Haste has been replaced by Teleport Scroll...

You can get the full changelog from www.getdota.com/changelogs

Tuesday, September 23, 2008

Phantom Assasin/Mortred/PA

Pitted against the very society that condemned her to a life of Undeath, Mortred takes delight in the slaughter of her kindred people. Abandoned during their expeditious retreat in battle, she was left to the mercy of the undead. Her twisted fate was merely a sacrifice to them - a tool in slowing their predators' pursuit. But… the Lich King saw the malevolence and hatred within her. He bestowed upon her an opportunity - a vessel of darkness with which to enact her vengeance. Eternally grateful of his service, Mortred hunts her wretched Night Elf sisters from the shadows, fueled by an insatiable desire to seek justice. I was playing dota this few days before i realised i was already owning with this hero... unbelievable power... once you reach lvl 16 even if you do not have any items, it is still possible to own...

Stifling Dagger
Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes.

Level 1 - 40 Damage, 50% Slow. Lasts 1 seconds.
Level 2 - 80 Damage, 50% Slow. Lasts 2 seconds.
Level 3 - 120 Damage, 50% Slow. Lasts 3 seconds.
Level 4 - 160 Damage, 50% Slow. Lasts 4 seconds.

Cooldown: 10
Manacost: 30/25/20/15

Level 1: 30 mana, 10 sec cooldown.
Level 2: 25 mana, 10 sec cooldown.
Level 3: 20 mana, 10 sec cooldown.
Level 4: 15 mana, 10 sec cooldown.

surprisingly this skill can be used for 3 purposes. 1) Harrasing 2) Creep farming 3)super slowing... This is a must max skill whether early middle or late games...

Blink Strike
Teleports to a unit and strikes it if it is a foe, dealing bonus damage. Casting range improves per level.
Costs 50 mana.

Level 1 - deals 30 extra damage.
Level 2 - deals 60 extra damage.
Level 3 - deals 90 extra damage.
Level 4 - deals 120 extra damage.

Cooldown: 30/20/10/5 seconds.

Level 1: 50 mana, 30 sec cooldown.
Level 2: 50 mana, 20 sec cooldown.
Level 3: 50 mana, 10 sec cooldown.
Level 4: 50 mana, 5 sec cooldown.

another important skill... allows you to blink a short distance to either retreat or for a good attack.

Blur
The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss.

Level 1 - 7% dodge.
Level 2 - 14% dodge.
Level 3 - 21% dodge.
Level 4 - 28% dodge.

Passive

Pretty important skill at late games once you have your butterfly. evasion is extremely high at about 50%...

Coup de grĂ¢ce
Mortred has refined her hero-killing skills to a high degree.

Level 1 - 15% chance to 2.0x critical.
Level 2 - 15% chance to 3.0x critical.
Level 3 - 15% chance to 4.0x critical.

Passive

This to me is one of the best ultimates in the whole game... at lvl 16, 4x is obviously alot... if you farm extremely well, you can actually kill heroes in 2 hits... it works superb with helmet of dominator/satanic/vladmir offering...

Skill build...

LVL 1: stifling dagger
LVL 2: Blink Strike
LVL 3: stifling dagger
LVL 4: blink and so on.....
LVL 6: Coup De Grace

for the others, max out dagger then blink strike and the blur before attribute bonus

Item Build (according to 5 v 5 when you CHOOSE pa): 1) 2 circlet of nobility, 2 healing salves. 2) 2 wraith bands 3) boots of speed 4) Helmet of dominator 5) power treads 6)battle fury 7) butterfly 8)satanic

TAKE NOTE: IF YOU ARE CONFIDENT OF YOUR SKILLS OF FARMING, YOU MIGHT WANT TO JUST GET HELMET OF DOMINATOR IMMEDIATELY INSTEAD OF BUYING CIRCLETS, THIS IS ONLY FOR SUPERB FARMERS. YOU ARE BETTER OFF WITH MY BUILD IF YOUR FARMING SKILLS ARE NOT GOOD.

Sunday, August 17, 2008

Omniknight/Purist Thunderwrath

A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies. This is more of a support type hero then a killer. Great hero in the late games as he can really own once you have the right items. Having the ability to heal and slow enemies in an area makes a great help for ganging and some nice whacks.

Skills.


Purification
Instantly heals a friendly unit and damages all nearby enemy units.

Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.

Cooldown: 12 seconds.

Level 1: 100 mana, 12 sec cooldown.
Level 2: 120 mana, 12 sec cooldown.
Level 3: 140 mana, 12 sec cooldown.
Level 4: 160 mana, 12 sec cooldown.



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Repel
Creates a powerful divine ward that blocks all magic from affecting a target unit.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.

Cooldown: 20 seconds.

Level 1: 60 mana, 20 sec cooldown.
Level 2: 70 mana, 20 sec cooldown.
Level 3: 80 mana, 20 sec cooldown.
Level 4: 90 mana, 20 sec cooldown.



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Degen Aura
Greatly degenerates the movement capabilities of units that stray too near.

Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.

Passive


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Guardian Angel
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 7 seconds.
Level 3 - Lasts 9 seconds.

Cooldown: 150 seconds.

Level 1: 125 mana, 150 sec cooldown.
Level 2: 175 mana, 150 sec cooldown.
Level 3: 250 mana, 150 sec cooldown.


Strategy.

The best strategy is actually to max out healing then degen aura then repel in the last. Some users might think that repel will be a lot more important than degen aura but that is wrong as degen aura is the main skill that will allow allies to get whacks agaisnt your enemies as it slows them down greatly. Healing is the first skill to max as it does 360 damage to enemies when you use it near them + you heal one of your ally or yourself 360hp. As why I would say that this is a super support hero is that of guardian angel. 5 seconds invulnerabilty at lvl 1 is just a big help as it allows you to finish off towers in without having to fear a backstab or anything else. Generally a great hero in terms of support and makes a better "slower" than lich.

Items: 1) power treads/ boots of travel 2) battle fury 3) battle fury 4) assault cuirass 5) Vladmir offering 6) refresher orb(to double your ultimate's time , this is good if you go mad during late game and just dash into your opponents fountain and whack your opponent..................)

Thats all!! Good luck!

Blog edition

I've added a a youtube search for everybody to search for any dota vids that might make any help... at the bottom of the page i've added a mario game to get rid of boredom!!

Friday, August 15, 2008

Bloodseeker/Strywyr/bs

An unusual hybrid of Demon and Orc, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds - even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vison through his helpless prey's eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision - bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury. Superb hero i have to say... I didn't even have to go back to my base to heal.. i just went back for items and recipes... Superb killer at late games as you can really hurt with this hero.

SKills.

Bloodrage
Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.

Level 1 - 20% damage increase, loses 20 HP per second. 6 seconds.
Level 2 - 40% damage increase, loses 15 HP per second. 9 seconds.
Level 3 - 60% damage increase, loses 10 HP per second. 12 seconds.
Level 4 - 80% damage increase, loses 5 HP per second. 15 seconds.

Cooldown: 20
Manacost: 80

Level 1: 80 mana, 10 sec cooldown.
Level 2: 80 mana, 10 sec cooldown.
Level 3: 80 mana, 10 sec cooldown.
Level 4: 80 mana, 10 sec cooldown.

Blood Bath
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.

Level 1 - 10% of the Hero's max hp. 5% for creeps.
Level 2 - 20% of the Hero's max hp. 10% for creeps.
Level 3 - 30% of the Hero's max hp. 15% for creeps.
Level 4 - 40% of the Hero's max hp. 20% for creeps.

Passive

Strygwyr's Thirst
Enables Strygwyr to sense the bleeding of any enemy hero below 40% hp. If it finds one, Strygwyr gains vision of that unit and increases move speed.

Level 1 - 11% movement increase, small area.
Level 2 - 22% movement increase, moderate area.
Level 3 - 33% movement increase, large area.
Level 4 - 44% movement increase, huge area.

Passive

Rupture
Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.

Level 1 - 150 damage, 20% of distance moved in damage. Lasts 5 seconds.
Level 2 - 250 damage, 40% of distance moved in damage. Lasts 7 seconds.
Level 3 - 350 damage, 60% of distance moved in damage. Lasts 9 seconds.

Cooldown: 100 seconds.

Level 1: 150 mana, 100 sec cooldown.
Level 2: 200 mana, 100 sec cooldown.
Level 3: 250 mana, 100 sec cooldown.

Strategy.

Most people use rupture immediately when they see the enemy hero... to me, that is an extremely big mistake as your opponent will probably not run when having a 1 v 1 duel until he/she is dying. The best time to use rupture is actually when you can see that your opponents health is left with 1/3 as this will almost guarantee a sure kill.

Item build.

1)power treads 2) Sange and yasha 3) butterfly 4)radiance 5)vladmir offering 6) Heart of Tarrasque

Wednesday, August 6, 2008

Medusa/Gorgon

Ok!!! Finally I found a hero that can get juggernaut out in the early stages!!MEDUSA!!!!!

An insidious creature that dwelled for eons in the underwater prisons of Nazjatar, the Gorgon was unwittingly freed during the war waged between King Arthas's Scourge and the Naga on the icy shores of Northrend. Plagued by undeath in the aftermath, Medusa welcomed the blessing of immortality. Gifted with a keen sense of archery and affinity to magic at birth, she has honed her skills over the ages – striking multiple foes with a single volley of arrows, debilitating them with jolts of lightning, and even conjuring a protective barrier of mana. Like her namesake, Medusa instills paralyzing fear into all that dare cross her path. No.1 hero for early stages as it has slow chain lightning and even mana shield... extremely good hero to use... easy to master and all that....

Skills:

Split Shot

Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.
Level 1 - 45% damage
Level 2 - 55% damage
Level 3 - 65% damage
Level 4 - 75% damage
Passive
OK... Split shot is not really useful until late games when you have maximised your damage for nice attacks. This skill should be maxed last even before attributes as your damage will be lesser compared to single shot.

Chain Lightning

Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Level 1 - 75 damage, jumps 3 times.
Level 2 - 150 damage, jumps 5 times.
Level 3 - 225 damage, jumps 7 times.
Level 4 - 300 damage, jumps 9 times.
Cooldown: 11 seconds.
Level 1: 90 mana, 11 sec cooldown.
Level 2: 105 mana, 11 sec cooldown.
Level 3: 125 mana, 11 sec cooldown.
Level 4: 145 mana, 11 sec cooldown.

A great skill early in the game as 300 damage does hurt after all...(consider it to be the first skill)

Mana Shield

Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.
Level 1 - .75 damage per point of mana.
Level 2 - 1.25 damage per point of mana.
Level 3 - 1.5 damage per point of mana.
Level 4 - 2 damage per point of mana.
Level 1: 0 mana, 10 sec cooldown.
Level 2: 0 mana, 10 sec cooldown.
Level 3: 0 mana, 10 sec cooldown.
Level 4: 0 mana, 10 sec cooldown.

This is also a super important skill as it greatly reduces damage from powerful attacks such as omnislash, assasinate and all the other ultimates. Big help in the late game as it can really absorb so much damage if you have the mana.

Purge

Casts a powerful anti-magic buff at a target enemy unit.Slows movement and attack speeds for 5 seconds.
Level 1 - Slows speed by a factor of 2.
Level 2 - Slows speed by a factor of 3.
Level 3 - Slows speed by a factor of 5.
Deals 600/800/1000 damage to summoned units.
Cooldown: 12/11/10
Level 1: 60 mana, 12 sec cooldown.
Level 2: 60 mana, 11 sec cooldown.
Level 3: 60 mana, 10 sec cooldown.

This skill works like diffusal blade just that it slows even more and the cooldown is lesser compared to diffusal blade. Great skill for ganging as it slows down the enemy.

Item Build: 1)Boots of speed 2)Eye of Skadi 3)Perserverance (can be used for bloodstone upgrade if you want) 4)Buriza 5)Bloodstone 6)Upgrade the perseverance to either battle fury or linken sphere 7)Divine Rapier (rapes your enemies)

Some people might say that eye of skadi is pretty useless but it is not true... together with purge it can really slow your opponent down for some good hits and ganging. You would want a Buriza as it stacks with split shot. If you manage to get this build, you would probably be owning bad so a Divine Rapier would be great for split shot/hurting damage. Bloodstone increases your hp and mana so you might want to consider buying that. Overall,this build is meant people who only care about slowing people for a good attack.

Sunday, August 3, 2008

Broodmother/bm/Black Arachnia

Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh, is insatiable..A very powerful hero that can beat many hero even without items...

Spawn Spiderlings

The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born.
Level 1 - 75 damage, 1 spiderling.
Level 2 - 150 damage, 2 spiderlings.
Level 3 - 225 damage, 3 spiderlings.
Level 4 - 300 damage, 4 spiderlings.
Cooldown: 10 seconds.
Level 1: 75 mana, 10 sec cooldown.
Level 2: 90 mana, 10 sec cooldown.
Level 3: 105 mana, 10 sec cooldown.
Level 4: 120 mana, 10 sec cooldown.

Spin Web

Spins a web which grants the Broodmother invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level.
Level 1 - 2 allowed webs.
Level 2 - 4 allowed webs.
Level 3 - 6 allowed webs.
Level 4 - 8 allowed webs.
Cooldown: 90/75/60/45 seconds.
Level 1: 140 mana, 90 sec cooldown.
Level 2: 140 mana, 75 sec cooldown.
Level 3: 140 mana, 60 sec cooldown.
Level 4: 140 mana, 45 sec cooldown.

Incapacitating Bite

Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage.
Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage.
Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage.
Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage. Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage.
Orb effect.
Passive
(Care as this is an orb effect skill)

Insatiable Hunger

The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack.Lasts 20 seconds.
Level 1 - 60 bonus damage, 40% life steal.
Level 2 - 75 bonus damage, 60% life steal.
Level 3 - 90 bonus damage, 80% life steal.
Cooldown: 45
Level 1: 100 mana, 45 sec cooldown.
Level 2: 100 mana, 45 sec cooldown.
Level 3: 100 mana, 45 sec cooldown.

Item Build: 1) Power Treads 2) Vladmir Offering 3) Buriza 4) Basher/Butterfly 5) Heart of Tarrasque 6) Assault Cuirass

OK... Bm's ultimate is godlike even at lvl 1... The life steal bonus + damage bonus + cooldown makes it almost a auto cast skill. You can kill almost anybody with this skill + critical. Its pretty easy to hit 700+ with the effects... You can really spawn spideys if you want to. Great hero overall. This is the most commonly banned hero in many tournaments as it can easily own once it has the right items.

thats enough!

Thursday, July 17, 2008

Newest map

6.54b!! Get it from getdota.com!!
Main additions: Changed many hero's visual effects
Shadow priest ultimate is no longer shallow grave but another version of weave.Shallow grave is now a basic skill.
Many bugs fixed
Invoker's skills cooldown is completely changed.
Phantom lancer's image is now a maximum of 5 instead of the previous 8.
Spirit lance now makes an image, obvious visual change.Doppelwalk invis time is now 8compared to the past when it was 12.
Flask of sapphire water is now changed to Healing salve with a different icon but the healing ability is still 400hp/10secs.
Sentinel/Scourge can now draw first blood with the bounty being shared with the members of Sentinel/Scourge.

The main change is obviously the visual effects of skills icon and all that.

Wednesday, July 16, 2008

Favourite zion username

My favourite zion username is Computer (Easy) so if you ever encounter a guy on zion with this user... say HI!!

Tuesday, July 8, 2008

Anti mage/ Magina/ am

Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode. Very hurting hero than with the right items only needs the Mana Break during late game.

Mana Break

Each attack burns mana based on spell level.
Level 1 - 16 mana per hit.
Level 2 - 32 mana per hit.
Level 3 - 48 mana per hit.
Level 4 - 64 mana per hit.
Orb effect.(Care this is orb effect so do not buy items such as M'jolnir for Anti Mage!!
Passive
(Definitely the first skill to max. This skill is combo-ed with Mana Void for super damage)

Blink

Short distance teleportation that allows one to move in and out of combat.Costs 60 mana.
Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.
Level 1: 60 mana, 12 sec cooldown.
Level 2: 60 mana, 9 sec cooldown.
Level 3: 60 mana, 7 sec cooldown.
Level 4: 60 mana, 5 sec cooldown.
(Probably the last skill to max but beware!! You will want at least level 1 on this skill so that you can escape/kill easily!)

Spell Shield

Magina channels a powerful warding magic, damping the negative effects of spells.
Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.
Passive
(The second skill to max would be this if you want to tank Int heroes.)

Mana Void

Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.
Cooldown: 120 seconds.
Level 1: 125 mana, 120 sec cooldown.
Level 2: 200 mana, 120 sec cooldown.
Level 3: 275 mana, 120 sec cooldown.
(One of the best damaging ultimates in the game as you can get up to 4k damage. Maximum damage I have done with this skill is 2.8k damage on Tormented Soul. This skill is combo-ed with Mana Break for best effects, you might want to ask someone with his necronomicon to burn away your opponents mana)

Item Build: 1)Power Treads(Strength) 2)Vanguard 3) Cranium Basher 4)Butterfly 5)Cranium Basher 6)Assault Cuirass

Soul keeper/ Terrorblade/ tb/ sk

Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolise his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield. Pretty despicable hero once he reaches lvl 6 i have to say.

Skills:

Soul Steal

Strangles the soul of a target enemy unit and extracts bits and pieces of it. Lasts 8 seconds. Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.
Cooldown: 12 seconds.
Level 1: 45 mana, 12 sec cooldown.
Level 2: 45 mana, 12 sec cooldown.
Level 3: 45 mana, 12 sec cooldown.
Level 4: 45 mana, 12 sec cooldown.
(This is a very important skill in the early game so I would recommend you to max this first for neutral creeps)

Conjure Image
Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.
Level 1 - Images deal 25% damage.
Level 2 - Images deal 35% damage.
Level 3 - Images deal 45% damage.
Level 4 - Images deal 55% damage.
Cooldown: 16 seconds.
Level 1: 70 mana, 16 sec cooldown.
Level 2: 85 mana, 16 sec cooldown.
Level 3: 100 mana, 16 sec cooldown.
Level 4: 115 mana, 16 sec cooldown.
(This is a good skill once you activate metamorphosis, you are able to make up to 3 images)

Metamorphosis

Transforms Terrorblade into a powerful Demon with a ranged attack.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 40 seconds, 50 bonus hit points.
Level 3 - Lasts 50 seconds, 100 bonus hit points.
Level 4 - Lasts 60 seconds, 150 bonus hit points.
Cooldown: 180/165/150/110
Level 1: 125 mana, 180 sec cooldown.
Level 2: 115 mana, 165 sec cooldown.
Level 3: 107 mana, 150 sec cooldown.
Level 4: 100 mana, 110 sec cooldown.
(This would be the second skill I would recommend you to max as it can be used as a killing skill as well as an escape skill thanks to the hp bonus)


Sunder

Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.
Level 1 - Range is 250, 33% hit point minimum.
Level 2 - Range is 250, 28% hit point minimum.
Level 3 - Range is 250, 23% hit point minimum.
Cooldown: 200/120/60 seconds.
Level 1: 200 mana, 200 sec cooldown.
Level 2: 100 mana, 120 sec cooldown.
Level 3: 0 mana, 60 sec cooldown.
(This skill is very simple to understand even though the game's description is hard to understand. This skill is simply used when you have very little hp while your opponent has a lot. You will then switch hp with your opponent with your opponent keeping up a percentage of its original hp. This is one of the best skills if you want to get rid of centaur warchief)

Item Build: 1) Power treads ( strength ) 2) Cranium Basher x1 (3) Eye of Skadi 4) Cranium Basher 5) Heart of tarrasque/Manta style 6) Assault Cuirass

Dwarven sniper/DS

Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he sytematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage. This hero specialises in long range shots and killng at a extremely far range, getting up to 2500 range. A good ksing hero if you are intrested in taking kills easily without much work.

Skills:

ScatterShot

Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 20-35 physical damage in a 200 area of effect.
Level 1 - 8 Pellets.
Level 2 - 12 Pellets.
Level 3 - 16 Pellets.
Level 4 - 20 Pellets.
Cooldown: 13 seconds.
Level 1: 120 mana, 13 sec cooldown.
Level 2: 120 mana, 13 sec cooldown.
Level 3: 120 mana, 13 sec cooldown.
Level 4: 120 mana, 13 sec cooldown.

(This is probably the last skill to pump)

Headshot

A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 30 damage, 25% chance.
Level 2 - 30 damage, 30% chance.
Level 3 - 40 damage, 35% chance.
Level 4 - 50 damage, 40% chance.
Passive
( This is probably either the first or second skill to max)

Take Aim
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level 1 - Adds 55 range.
Level 2 - Adds 110 range.
Level 3 - Adds 165 range.
Level 4 - Adds 220 range.
Passive
(This is also either the first or second skill the max)

Assassinate

Take time to draw a bead, and then deal a large amount of damage to the target at a huge range. Level 1 - Deals 355 damage at 1500 range.
Level 2 - Deals 505 damage at 2000 range.
Level 3 - Deals 655 damage at 2500 range.
Cooldown: 30/20/10 seconds.
Level 1: 175 mana, 30 sec cooldown.
Level 2: 275 mana, 20 sec cooldown.
Level 3: 375 mana, 10 sec cooldown.
(This is the skill which enables you to kill from a nice range up to 2500, even though it is powerful, you must have sight first before using this skill. Another major disadvantage is that it costs a lot of mana for an agility hero)

Item build: 1) Power treads 2) butterfly 3) Eye of skadi 4) Heart of tarrasque 5) Butterfly 6) Any item that you want except orb effects as this will disable your skadi (Linken's sphere recommended from me though)

Monday, July 7, 2008

Do not anyhow post

This blog is nothingbutdota SO PLEASE DO NOT POST ANY COMMENTS THAT IS NOT REGARDLESS TO DOTA!!

Techie mine hotspots

1) secret shops
2) Runes (haste, double damage, regeneration, invisibility, illusion)
3) Roshan
4) Loop of the rivers
5) Towers when there are a lot of creeps around it( this will help destroy the tower)

On the other spots you can decide yourself!

Sunday, July 6, 2008

Start game...

Well this post is dedicated to those people who just started dota... Rules in an online game :
DO NOT LEAVE!!!
DO NOT KS PEOPLE UNLESS NECESSARY!!!
DO NOT SCOLD BAD WORDS OR SPAM PEOPLE ARE NOOB!!!
DON'T KEEP SPAMMING ROLL!!!>.<
DON'T BLUFF THAT YOU ARE LAGGING WHEN YOU DIE!!!

Basic controls :
Mouse: 1) right click on minimap/terrain enables you to move 2)left click enables you to use the skill on opponent when you click on skill

Skills: 1) the colour on the the skill name is the hotkey for the skill 2) tells you all about the skills effects, power, area of effect and time to cast/cooldown

Keyboard: 1) enables you to type 2)hotkeys 3)enables you to talk to one another

Thats all for starting dota!!


(FOR HEROES TO USE... CHECK MY BLOG, THOSE ARE THE RECCOMENDED HEROES THAT ARE EASY AND STRONG TO USE!)

Razor/ Lightning revenant

Razor is lightning incarnate. It is a living being, capable only of unleashing it's tremendous electrical power to anything and everything nearby. The only indication of sentience from it is its ability to control its surges, which never seems to actually strike any it would call friend. Like its namesake, it cuts to the bone, with speed and accuracy, sometimes jumping from one thing to another. It's unnatural form gives it speed, and a thirst for blood. It is a force to be reckoned with, and only the strong dare face it. 1 special thing about lightning is that he HURTS so bad if he buys the right items...

Frenzy

Increases attack speed for 20 seconds, at the cost of taking additional damage.
Level 1 - 25% increase, 5% damage taken increase.
Level 2 - 50% increase, 10% damage taken increase.
Level 3 - 75% increase, 15% damage taken increase.
Level 4 - 100% increase, 20% damage taken increase.
Cooldown: 40 seconds.
Level 1: 80 mana, 40 sec cooldown.
Level 2: 90 mana, 40 sec cooldown.
Level 3: 110 mana, 40 sec cooldown.
Level 4: 130 mana, 40 sec cooldown.

Chain Lightning
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Level 1 - 75 damage, jumps 3 times.
Level 2 - 150 damage, jumps 5 times.
Level 3 - 225 damage, jumps 7 times.
Level 4 - 300 damage, jumps 9 times.
Cooldown: 11 seconds.
Level 1: 90 mana, 11 sec cooldown.
Level 2: 105 mana, 11 sec cooldown.
Level 3: 125 mana, 11 sec cooldown.
Level 4: 145 mana, 11 sec cooldown.

Unholy Fervor
Increases the movement speed and life regeneration rate of Razor.
Level 1 - 3% movement, 0.5 hp/sec regeneration bonus.
Level 2 - 5% movement, 1.0 hp/sec regeneration bonus.
Level 3 - 8% movement, 1.5 hp/sec regeneration bonus.
Level 4 - 10% movement, 2.0 hp/sec regeneration bonus.
Passive


Storm Seeker
Summons a storm that permanently follows Razor. Every few seconds, it strikes Razor's enemies with savage lightning bolts. (Warning: As part of the leveling on this ability, your hero will be stunned for 0.01 seconds. Don't level it as you are teleporting away.)
Level 1 - Deals 60 damage.
Level 2 - Deals 90 damage.
Level 3 - Deals 120 damage.
Passive

Well this hero is extremely strong and that is why i posted it... Basically... the ultimate skill just does not want you to teleport away when leveling. After dying, when you revive you will see a lightning bolt sorta thing on your head....

Tuesday, July 1, 2008

ZEUS

Once a deity of unfathomable might, Zeus reluctantly sacrificed his much relished immortality in exchange for the chance to crush the sinister armies of the unholy undead. As his soul crossed into the mortal plane, his omnipotent powers withered greatly, yet not nearly enough to quell this destructive Thunder God's resolve for justice. With sheer precision, he cleanses through the enemy ranks with an impressive mastery of electrical discharge, smiting the fool hardy with formidable bolts of lightning from the heavens above. Ever vigilant in his relentless assault, the Scourge cowers in fear of incurring the fearsome wrath of the Lord of Olympia. Well before I start on the skills, I have to say that Zeus is a very unpleasant sight to behold thanks to its skills.
Skills:

Arc Lightning

Hurls a bolt of arcing energy that laces through many nearby enemy units.
Level 1 - Arcs 5 times, deals 85 damage.
Level 2 - Arcs 7 times, deals 100 damage.
Level 3 - Arcs 9 times, deals 115 damage.
Level 4 - Arcs 15 times, deals 130 damage. Cooldown: 2 seconds.
Level 1: 65 mana, 2 sec cooldown.
Level 2: 72 mana, 2 sec cooldown.
Level 3: 79 mana, 2 sec cooldown.
Level 4: 86 mana, 2 sec cooldown.

Lightning Bolt

Summons a bolt of lightning from the heavens to strike a target enemy.
Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 275 damage.
Level 4 - Deals 350 damage.
Cooldown: 7 seconds.
Level 1: 75 mana, 7 sec cooldown.
Level 2: 95 mana, 7 sec cooldown.
Level 3: 115 mana, 7 sec cooldown.
Level 4: 135 mana, 7 sec cooldown.

Static Field

Whenever Zeus casts a spell, he shocks all nearby enemy heroes for a percentage of their current hit points as damage.Affects an area of effect of 800.
Level 1 - Shocks for 5% of current hit points.
Level 2 - Shocks for 7% of current hit points.
Level 3 - Shocks for 9% of current hit points.
Level 4 - Shocks for 11% of current hit points.
Passive

Thundergod's Wrath

Strikes down all enemy heroes with a bolt of lightning.
Level 1 - Deals 210 damage.
Level 2 - Deals 335 damage.
Level 3 - Deals 460 damage.
Cooldown: 120 seconds.
Level 1: 225 mana, 120 sec cooldown.
Level 2: 325 mana, 120 sec cooldown.
Level 3: 450 mana, 120 sec cooldown.

Well I can only say Zeus is simply fantastic with the skills that he has. Chances of Zeus owning = 80%. Most people would not really like to team with Zeus as their kills might easily be robbed away by its ultimate skill.

Item build: 1)arcane ring 2) bloodstone 3) agahnim scepter x2 5) eye of skadi 6) boots of travel

(note: all the items are not in order)(the previous ones are not in order too)

Axe/ Mogul Khan

In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.


Berserker's Call

Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs. 300 AoE.
Level 1 - 1.5 seconds, 5 bonus armor.
Level 2 - 2 seconds, 10 bonus armor.
Level 3 - 2.5 seconds, 15 bonus armor.
Level 4 - 3 seconds, 20 bonus armor.
Cooldown: 14 seconds.
Level 1: 80 mana, 14 sec cooldown.
Level 2: 90 mana, 14 sec cooldown.
Level 3: 100 mana, 14 sec cooldown.
Level 4: 110 mana, 14 sec cooldown.

Battle Hunger

Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.
Level 1 - 15 damage/second, lasts 10 seconds.
Level 2 - 15 damage/second, lasts 15 seconds.
Level 3 - 20 damage/second, lasts 20 seconds.
Level 4 - 25 damage/second, lasts 25 seconds.
Cooldown: 25/20/15/10 seconds.
Level 1: 75 mana, 25 sec cooldown.
Level 2: 85 mana, 20 sec cooldown.
Level 3: 95 mana, 15 sec cooldown.
Level 4: 105 mana, 10 sec cooldown.

Counter Helix(MAIN SKILL)

Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.
Level 1 - 17% chance to counter with 100 damage.
Level 2 - 17% chance to counter with 125 damage.
Level 3 - 17% chance to counter with 150 damage.
Level 4 - 17% chance to counter with 175 damage.
Passive

Culling Blade

Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.
Level 1 - Deals 150 damage, will kill if target is below 300.
Level 2 - Deals 250 damage, will kill if target is below 450.
Level 3 - Deals 300 damage, will kill if target is below 625.
Cooldown: 75/65/55 seconds.
Level 1: 120 mana, 75 sec cooldown.
Level 2: 160 mana, 65 sec cooldown.
Level 3: 200 mana, 55 sec cooldown.

Well axe is sorta the brother of juggernaut. Pretty bastard hero i gotta say. Packs a punch. Axe is a tanker, murderer, creep farmer, neutral farmer. I've seen a guy using Axe that is lvl 16 when my enemies are only lvl 8... Pretty unbelievable... When you are on zion or battlenet, the chances of you seeing "NBCCB THIS AXE IS FKING JIBAI!!! ALL GANG HIM PLS OR WE LOSE LE!!!" HAHA pretty pathetic... on Zion this will not often happen but on bnet it'll happen more often than you can ever expect.

Item build: 1) vanguard x2 (3) Heart of tarrasque (4) Assault cuirass (5) bloodstone (6) Eye of skadi

Unstoppable Juggernaut

Slicing through armor with the greatest of ease. Whirling, dancing like a devilish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut. This hero seems to be a brother with axe (which i will be posting later)


Blade Fury

Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.Lasts 5 seconds.
Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.
Cooldown: 30 seconds.
Level 1: 110 mana, 30 sec cooldown.
Level 2: 110 mana, 30 sec cooldown.
Level 3: 110 mana, 30 sec cooldown.
Level 4: 110 mana, 30 sec cooldown.

Healing Ward

Summons a Healing Ward that heals all nearby allied units' life.Lasts 25 seconds.
Level 1 - Heals 1% of hit points per second.
Level 2 - Heals 2% of hit points per second.
Level 3 - Heals 3% of hit points per second.
Level 4 - Heals 4% of hit points per second.
Cooldown: 75 seconds.
Level 1: 140 mana, 75 sec cooldown.
Level 2: 140 mana, 75 sec cooldown.
Level 3: 140 mana, 75 sec cooldown.
Level 4: 140 mana, 75 sec cooldown.

Blade Dance

Yurnero's cunning blade gives him a chance to deal double damage on each attack.
Level 1 - 10% chance.
Level 2 - 18% chance.
Level 3 - 26% chance.
Level 4 - 36% chance.
Passive (not orb effect so be wary)

Omnislash

Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing.
Level 1 - Attacks 3 times.
Level 2 - Attacks 5 times.
Level 3 - Attacks 8 times.
Cooldown: 130/120/110 seconds.
Level 1: 200 mana, 130 sec cooldown.
Level 2: 275 mana, 120 sec cooldown.
Level 3: 350 mana, 110 sec cooldown.


Well Juggernaut is well famous thanks to the fact that its extremely powerful with the right items. Omnislash is the most freaked up skill that everybody hates except the user. Same as luna moonfang, if you can isolate your opponents you are better off with this hero. Best combo i ever used was using Blade dance to make the opponent retreat and then Omnislash.


One item that is crucial for juggernaut is probably the battle fury.
This will be carried over by Vladmir offering for the lifesteal and damage aura.

goblin techies

Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.



Hero Abilities

Land Mines
Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may only have 15 mines placed at a time.
Level 1 - Deals 300 damage.
Level 2 - Deals 400 damage.
Level 3 - Deals 500 damage.
Level 4 - Deals 600 damage.
Cooldown: 25/20/15/12 seconds.
Level 1: 125 mana, 25 sec cooldown.
Level 2: 150 mana, 20 sec cooldown.Level 3: 175 mana, 15 sec cooldown.
Level 4: 205 mana, 12 sec cooldown.

Stasis Trap

Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
Level 1 - Stuns for 3 seconds.
Level 2 - Stuns for 4 seconds.
Level 3 - Stuns for 5 seconds.
Level 4 - Stuns for 6 seconds.
Cooldown: 20/16/13/10 seconds.
Level 1: 80 mana, 20 sec cooldown.
Level 2: 110 mana, 16 sec cooldown.
Level 3: 140 mana, 13 sec cooldown.
Level 4: 160 mana, 10 sec cooldown.

Suicide Squad, Attack!
Sacrifice yourself for the greater good. Deals massive area of effect damage.
Level 1 - Deals 650 damage.
Level 2 - Deals 850 damage.
Level 3 - Deals 1150 damage.
Level 4 - Deals 1550 damage. Cooldown: 75 seconds.
Level 1: 100 mana, 75 sec cooldown.
Level 2: 125 mana, 75 sec cooldown.
Level 3: 150 mana, 75 sec cooldown.
Level 4: 175 mana, 75 sec cooldown.

Remote Mines

Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. Lasts 8 minutes.
Level 1 - Deals 300 damage when activated.
Level 2 - Deals 450 damage when activated.
Level 3 - Deals 600 damage when activated.
Cooldown: 10 seconds.
Level 1: 200 mana, 10 sec cooldown.
Level 2: 240 mana, 10 sec cooldown.
Level 3: 300 mana, 10 sec cooldown.


Well basically for techies.... there are 2 ways of using this hero. one is mine bastard while the other is suicide bastard. to be a mine bastard, you will need a big sum of mana and to be sure that there are no wards nor gems. suicide bastard is for early games where u max your suicide first. you pratically jump in front of your opponent and boom yourself. I've gotten triple kills with this move as compared to the mines which has a high chance of your mines being destroyed by enemies.

Lich

Kel`Thuzad -
The Lich Range: 580
Move Speed: 280
Primary: INT
Str: 18 + 1.55 Agi: 15 + 2 Int: 18 + 3.25
Damage: 37 - 49 HP: 492 Mana: 234HP Regen: 0.79 Mana Regen: 0.73Attack Speed: 1.44 Armor: 1


Frost Nova (V) Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
Level 1 - 50 target damage and 75 nova damage.
Level 2 - 100 target damage and 100 nova damage.
Level 3 - 125 target damage and 125 nova damage.
Level 4 - 175 target damage and 150 nova damage. Mana Cost: 125/150/170/190
Cooldown: 9 Comment:
This is the Lich's basic damage spell (nuke), and in the game called DoTA it makes sense to level up nuke spells as quickly as possible.
By level 7 you can raise this to level 4, making it a very painful spell against your enemies and, used together with Dark Ritual, makes the Lich a powerhouse nuker and harasser.
To use this spell the Lich has to select a target, which will receive 325 spell damage (not yet factoring in magic resistance) while enemy units near the target will be damaged for 150 spell damage as well.
You as the Lich receive this nuking power at level 7. Note that the cooldown for Frost Nova is 9.25 seconds.
Frost Armor (F)
Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds.Lasts 40 seconds.
Level 1 - Adds 3 armor.Level 2 - Adds 6 armor.Level 3 - Adds 9 armor. Level 4 - Adds 12 armor.
Mana Cost: 50
Cooldown: 5

Dark Ritual (D)
Sacrifices a target friendly unit to convert its hit points into mana.
Level 1 - 15% of hit points to mana.
Level 2 - 30% of hit points to mana.
Level 3 - 45% of hit points to mana.
Level 4 - 60% of hit points to mana.
Mana Cost: 25
Cooldown: 55/50/45/40

Comment: The spell which makes the Lich fearsome as a nuker, it is used in conjunction with Frost Nova to repeatedly bombard the Sentinel with ice blasts. This spell requires you to sacrifice a friendly creep to regain mana based on its remaining hit points. Therefore it is best to select a full-HP Ghoul (scourge melee creep) and kill it preferably before it is doing battle so that you can regain as much mana as possible. We will discuss more aspects of this spell later on.

Chain Frost (C)
Releases a jumping breath of frost that can jump up to 7 times. Frost will bounce back and forth between units that are within 750 range.
Level 1 - Deals 280 damage per hit.
Level 2 - Deals 370 damage per hit.
Level 3 - Deals 460 damage per hit.
Level 4 - (with Aghanim Scepter) - Deals 580 damage per hit. Mana Cost: 200/ 325 / 500/ 500Cooldown: 145 / 115 / 60 / 60

This skill does not have level 4... the "level 4" is only auto added after you buy agahnim's scepter. Unbelievably strong and short cooldown, this skill has the ability for players to own multiple players quick when used together with frost nova.


item build: 1) agahnim scepter 2)mekansm 3) bloodstone 4) boots of travel 5) refresher orb 6) guinsoo scepter of mystic

Luna moonfang / Moon rider

Your primary attribute is agility so buy items and recipes containing this attribute.
Try this, start with Ring of Regen then Wraith Band and Boots of Speed then a mask of death followed by a helmet of iron will (this makes helmet of the dominator).
After this all should be pretty easy and you will want to consider buy a manta style if you do not want the lifesteal anymore (consisting of diffusal blade, vitality booster)(diffusal blade consists of :robe of the magi, blade of alacrity and the recipe itself) I will explain why u should buy this item.

Lucent beam- lvl 1: 75 damage
lvl 2: 150 damage
lvl 3 :225 damage
lvl 4 :300 damage

Moon glaive- lvl 1 : 2 targets hit
lvl 2 : 3 targets hit
lvl 3 : 4 targets hit
lvl 4: 5 targets hit
(this is the main reason why would i recommend you to buy manta style and helmet of dominator...)(with helmet of dominator your life would nearly be maxed forever with the lifesteal... you can also choose to destroy your lifesteal and switch to mana burn with manta style you can take out all your opponents mana which is pretty irritating...) (manta style also grants the ability to form 2 images which last 10 seconds. This will help to grab your opponents mana away.)

Lunar Blessing [Level 4] An aura that gives friendly nearby units a 27% bonus damage to their ranged attacks. This is also a passive spell/aura that needs leveling early.
This and Moon Glave will be your primary focus as the damage will multiply fast and you will farm better naturally.

Eclipse: This skill relies on lucent beam for damage. It is like a multiply of lucent beams in 4's 7's 9's if your lucent beam is maxed, the damage for each beam will be 300, adding up to a total of 1200 damage if 4 beams (the maximum amount of beams that can be hit on an enemy) this is extremely useful if you have the ability to isolate your opponents early.

I've seen a professional get 18/2 k/d on zion before... that is why this hero is extremely famous and easiest to master...

Priestess of the moon

THE name itself sounds odd enough... however no doubt.... the power of this hero... is unbelievable. this hero is more of an early gamer, however, if you buy the right items, u will be able to thrash out other heroes in the late game. This is an agility based heroes meaning more agility = more damage. (you might want to add some strength/agility items such as sange and yasha as it will help A LOT) (sadly the dota main web is down so no pics for this hero) (the descriptions will be quick but exact though)


First skill- Starfall- summons the power of the stars falling within an area around you. An enemy of yours has a 60% chance of getting hit again once if it is within 200 aoe of the cast area.
Level 1- 90 damage
Level 2- 150 damage
Level 3- 230 damage
Level 4- 300 damage

Second skill- Elune arrow- Shoots an arrow which will stun 1-5 seconds depending on how far u shot it. (this arrow must be aimed perfectly for a nice shot or you will either miss or hit creeps)
Level 1- 90 damage
Level 2- 150 damage
Level 3- 230 damage
Level 4- 300 damage

Third skill- Leap- Jumps a distance depending on the level of the skill. After the jump POTM will gain attack and move speed depending on the level of the skill for 10 seconds.(Super skill for running away and attacking an enemy fast)
Level 1- 350 distance
Level 2- 450 distance
Level 3- 550 distance
Level 4- 650 distance

Ultimate skill- Moonlight Shadow- Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 - Lasts 7 seconds. 2.5 second fade time.
Level 2 - Lasts 9 seconds. 2 second fade time.
Level 3 - Lasts 11 seconds. 1.5 second fade time.

The recommended start build is probably 4 ironwood branches and a ring of regeneration.( if you were in a 5v5 match with you choosing(not random)Priestess of the moon)Best build would be 1) Power treads 2) Sange and Yasha 3) assault cuirass 4) Heart of tarrasque 5) Butterfly x2

Combo attacks would be 1)Elune arrow from the forest 2) leap towards the enemy 3) starfall 4) chase and shoot

Thats all for potm!

welcome to this blog...

WELCOME!! THIS BLOG WILL TELL U ALL ABOUT DOTA AND TIPS FOR THE HEROES GIVEN!!