Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.
Hero Abilities
Land Mines
Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may only have 15 mines placed at a time.
Level 1 - Deals 300 damage.
Level 2 - Deals 400 damage.
Level 3 - Deals 500 damage.
Level 4 - Deals 600 damage.
Cooldown: 25/20/15/12 seconds.
Level 1: 125 mana, 25 sec cooldown.
Level 2: 150 mana, 20 sec cooldown.Level 3: 175 mana, 15 sec cooldown.
Level 4: 205 mana, 12 sec cooldown.
Stasis Trap
Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
Level 1 - Stuns for 3 seconds.
Level 2 - Stuns for 4 seconds.
Level 3 - Stuns for 5 seconds.
Level 4 - Stuns for 6 seconds.
Cooldown: 20/16/13/10 seconds.
Level 1: 80 mana, 20 sec cooldown.
Level 2: 110 mana, 16 sec cooldown.
Level 3: 140 mana, 13 sec cooldown.
Level 4: 160 mana, 10 sec cooldown.
Suicide Squad, Attack!
Sacrifice yourself for the greater good. Deals massive area of effect damage.
Level 1 - Deals 650 damage.
Level 2 - Deals 850 damage.
Level 3 - Deals 1150 damage.
Level 4 - Deals 1550 damage. Cooldown: 75 seconds.
Level 1: 100 mana, 75 sec cooldown.
Level 2: 125 mana, 75 sec cooldown.
Level 3: 150 mana, 75 sec cooldown.
Level 4: 175 mana, 75 sec cooldown.
Remote Mines
Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. Lasts 8 minutes.
Level 1 - Deals 300 damage when activated.
Level 2 - Deals 450 damage when activated.
Level 3 - Deals 600 damage when activated.
Cooldown: 10 seconds.
Level 1: 200 mana, 10 sec cooldown.
Level 2: 240 mana, 10 sec cooldown.
Level 3: 300 mana, 10 sec cooldown.
Well basically for techies.... there are 2 ways of using this hero. one is mine bastard while the other is suicide bastard. to be a mine bastard, you will need a big sum of mana and to be sure that there are no wards nor gems. suicide bastard is for early games where u max your suicide first. you pratically jump in front of your opponent and boom yourself. I've gotten triple kills with this move as compared to the mines which has a high chance of your mines being destroyed by enemies.
Tuesday, July 1, 2008
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